Get your battle fix in a few hours on a Saturday morning!
Bracket Link - https://challonge.com/TrnTrnA1
Video link - https://www.youtube.com/live/fbyBNmnx8IA
Loaner bots will be available!* (Anyone can get a few matches completely free!)
Hook your friends with "easy" entry into the world of Combat Robots!
*If you're sure you'd like to run a loaner, please email us at builder@turnabot.com
*** This event is appropriate for ALL experience levels! ***
There will be plenty of people that this is their first time doing anything with combat robots. There will also be people that have hundreds of matches under their belts, have nationally ranked bots, and a few that have built 250lb Heavyweights and been on the BattleBots TV show.
*** REGISTRATION - bots must be listed as "150g - Fairyweight" in order to register for this event ***
The goals of the Turnabot Turnaments (a 150g Sportsman / Safe / Non-Destructive Combat Robot League) include:
1. Develop a class where everyone can ENJOY Combat Robots as easily, cheaply, and safely as possible.
2. Maximize battle time and minimize rebuild time.
3. Promote the developement of bots that can safely battle in open air arenas, while still being fully competitive in Full-Combat 150g events.
(For 2022 fully 7 of the top 10 nationally ranked 150g Full-Combat bots were Sportsman / Non-Destructive!)
4. Create short-duration Turnaments that make it easy to bring friends and family that are not YET bot enthusiasts.
5. Develop the supporting components to facilitate "Turnament" series in several cities.
The plan is to run 4-6 events per year, possibly culminating in a "qualified championship" event.
At least the first 2 Atlanta events (3/11/23 and 4/22/23) will be at North Atlanta Church of Christ. There is a large room that has plenty of space for the 4 arenas and pit space for every team.
Event Structure:
The "Turnabot Turnament" event structure uses up to 4 TurnaboX arenas simultaneously to allow up to 32 competitors to battle through double-elimination to a single victor in about 2 hours of battle time. It also enables up to 34 grudge / practice matches for anyone that wants that extra battle time. Realistically an eager competitor can get at least 6 matches, regardless of their results.
In order to complete up to 19 rounds, with as many as 96 matches, we will need to stay on a strict schedule. Please try to be "on deck" at your arena before your match to watch and cheer on the previous competitors.
Doors will open at 9 am. Battling will start at 10 am sharp and should finish near noon. We'll shoot to have awards and cleanup done by 1 pm. (If there are unusual delays we may shorten the mid-tournament matches a bit.)
TurnaboX Arenas:
Each TurnaboX Arena is made of high-quality coroplast with a 49" x 42" floor, 5" outer walls, 2 triangular lipped and "guarded" corner pits and 2 lipped square mid-floor pits. Another key to the success of these "easy and often" events is the use of these lightweight arenas. Please consider this when designing or selecting bots to reduce wear and tear on the arenas. Pics and details are available here: TurnaboX Link TurnaboX Pic
Match structure:
Matches begin with each bot touching their corner color zone and 5 scoring sticks in the wall protecting each corner pit.
After a 3-2-1-Activate the large clearly visible 3-minute countdown clocks starts. All 4 arenas start at the same time.
Each time a competitor gets their opponent into a pit, or a bot cannot show motion for a 10-second count-out, they win a scoring stick. They can choose any stick in the box and place it into the wall behind their corner
If both bots go into the pit at the same time and there was a mutually-accepted clear aggressor, they win that point.
If the competitors do not agree, then neither player scores and they can call for an official to watch the rest of that match.
There will only be a few floating officials, part of the success of this type of "easy" event is the general good sportsmanship of bot builders.
Both bots are immediately reset touching their color zones and both competitors say 3-2-1-Activate together.
This repeats until either one competitor has acquired 5 scoring sticks, or until the 3-minute buzzer sounds.
If the scores are tied at the 3-minute buzzer then that arena goes to sudden-death, the next pitter, or 10-second count-out wins! (This will let everyone watch those ultimate final battles. In the unusual case that the match is undecided at 4-minutes, the last minute will be judged.)
To keep the competition enjoyable, stationary pins are limited to 5-seconds. Carrying another bot around the arena is limited to 10-seconds.
There will be roughly 2-minutes until the next match begins in each arena. This should allow at least 5 minutes between each bot's matches for the first 12 rounds.
After Round 12 there will no longer be a minimum of 1 round between each bot's matches so we'll add 5 minute "charge breaks / grudge matches" between Rounds 12 and 19. That's right, there will be 6 or 7 rounds of all 4 arenas available for grudge matches. We'll prioritize those who had the least matches so everyone that wants to should be able to get at least 4 matches in 2 hours! Again, a motivated person should be able to get 6 matches, even if they don't win any.
*** Given the goal of supporting a large number of competitors in a short amount of time, please ensure that in under 5 minutes you can either swap batteries or charge enough to make it through the next round. Turnabots for example can easily battle for 20+ minutes straight and a few minutes of charging between rounds is plenty to keep them running for the whole turnament.
"Normal" rules:
The SPARC ruleset is a good place to start. Basics include, no liquid, no electrical weapons, no entanglement, etc.
For these events, obviously no cleated wheels or other things likely to damage the arenas. Excessively sharp forks are likely to get a bot stuck, which will trigger a 10-second count-out, concluding as a "pit" so design, build, and drive accordingly.
Regarding the "sportsman / non-destructive" rules:
The intent of this class to allow SAFE battling in open air arenas. The bots must have absolutely zero capability of hurting someone directly or by launching shrapnel. Not damaging other bots or the arenas is secondary to being safe. Even though the arenas are made of high-quality coroplast, please ensure your bot cannot do permanent damage to the arenas. A good test might be attempting to damage a strong cardboard box. When in doubt, please send questions, ideally with pics or video to the event organizer (EO). Understandably the bots must remain safe for the entire turnament. The EOs will always have the final determination on whether a bot is safe enough to participate in the competition.
Other rules:
Safety glasses are required for everyone near moving bots. We will have some loaners available, but it would be good for everyone to bring some.
We will all need to ensure that we take care of the property. Soldering, heat guns etc need to be used either on concrete or solder mats.
If you have any questions or feedback please do not hesitate to contact us at builder@turnabot.com or use the below to get to our FB page and message us or post a comment.
Bot Class | Registrations |
---|---|
150g - Sportsman / Non-Destructive | 22 |